Thankfully, that didn't up becoming the case, and some of our most beloved characters went on to survive in a world without Reapers. Garrus is the best whether he is your bro or your go-to love interest, but that wasn't always the case. The fan-created universe of Vakarian love was so good that it made BioWare rethink him as a potential sweetie for FemShep.
Aria has a daughter. Vorcha sound pretty annoying right? Saren is first introduced to Sovereign in the book Revelation where he infiltrates a secret AI project that the Alliance tries to hide from the rest of the galaxy. It's a fascinating character study into the first game's big bad, especially when looking at the sociopathic way he approaches each mission, giving Anderson just cause to be suspicious of him when we meet him in Mass Effect 1.
We were first introduced to James Vega in the animated movie Mass Effect: Paragon Lost before he became a squadmate in the third game. If a Vorcha and an Asari mate, their child will automatically be allergic to all dairy products the more you know.
That's it, that's all I've got. While characters could always choose between a John or Jane Shepard, the marketing was purely MaleShep-driven until the third game. Want even more Mass Effect goodness? Check out our game hub here for the Mass Effect Legendary Edition! We've got cosplay, we've got news, mods — anything you could want!
It only takes a minute to sign up. Connect and share knowledge within a single location that is structured and easy to search. Having never played any game in the series before, I am intrigued by the name. Is it ever explained in the third game? If not, what's it meaning? The "mass effect" is the psuedo- scientific principle behind most of the technologies in the series. For instance, the "mass relays" allow faster than light travel by exploiting the mass effect.
It's also the reason why weapons have unlimited ammunition what you're actually doing is "venting a heat sink" and the way in which all of the biotic powers work. In the year , explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars.
The basis for this incredible technology was a force that controlled the very fabric of space and time. The galaxy's continual dependency on the mass effect is one advantage that the Reapers tend to exploit. It's in your codex, under Technology. The Wiki also explains it and contains the codex except:. Mass effect fields are created through the use of element zero. Element zero can increase or decrease the mass content of space-time when subjected to an electrical current via dark energy.
With a positive current, mass is increased. With a negative current, mass is decreased. The stronger the current, the greater the magnitude of the dark energy mass effect. Sign up to join this community. Shepard can choose one of three specialized classes for maximum effectiveness in one style, or one of the three hybrid classes, sacrificing the full range of options and abilities of either class type for maximum flexibility.
Your own team tends to be an eclectic mix of all three and you are only allowed to take two members with you on any given mission, so choosing which ones would be helpful for the circumstances is vital. Because gameplay evolved quite a bit over the course of the trilogy, it's hard to pin down just how the classes work, but here's a brief overview:.
Like previous BioWare games, Mass Effect employs a karma meter with two moral endpoints. Rather than simply Good or Evil, however, the meter essentially measures the player's place on the Sliding Scale of Idealism vs.
Cynicism ; Paragon choices move toward idealism and Renegade choices toward cynicism. Most responses tend to be either nice or mean ways of saying the same thing "I'm sorry, but please tell me what happened" versus "Get over it and tell me what happened" , but as you climb each meter, you unlock new conversation options which can take things in a completely different direction "I'm an Action Survivor too.
You Are Not Alone! Quit Your Whining! These options also allow your character to influence people via their charisma or their intimidation factor, reflecting on the growing impact you are having on the galaxy. The story largely remains the same regardless of the choices that you make but the multiple methods of how Shepard works through any given scenario is carefully monitored between the games, which creates a more enriching experience as your particular choices resonate throughout the story and across the games.
These choices are omnipresent, as every conversation in the game is interactive and most give a chance to score Paragon and Renegade points. Yes, Paragon and Renegade: you can climb both sides of the scale simultaneously.
Instead of each choice pulling you in one direction or another, there are separate meters for Paragon and Renegade, and choosing towards one does not change your position on the other. This allows much more complex characterization; there's no reason you can't play say a moral xenophobe who is Paragon towards humans but Renegade towards aliens, a True Neutral character who adapts to fit each situation, or even alternate every time you're given a choice.
And in terms of replay value, it's kind of brilliant, since no matter what path you choose, there's always at least one other branch sometimes more you consciously turned away from. And these link up with the other theme of the franchise: continuity porn , the Butterfly of Doom and the old save bonus.
There are plenty of NPCs you can interact with, and depending on your choices they could even die over the course of the game.
If they don't, they will almost certainly appear in the next game where, possibly, they can be killed this round. Mass Effect has hundreds of named characters, and the list of ones who don't re-appear in the next game is a lot shorter than the list of those who do; this creates a sense of not only a living, breathing universe, but the feeling that you, Commander Shepard, have some significance, some — well — mass effect on it. And these are just the casual choices — what about the ones where you decide the fates of entire sentient species?
Players of the franchise are known to run two or more saved games, playing and re-playing to see how their choices impact the galaxy.
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