Where is witchcraft mary in fable 3




















After this form is defeated she comes back as a White Balverine. When Mary becomes a White Balverine, inside the tanks surrounding the arena are Poison Balverines that break out and join the fight. When this form is finally defeated, she becomes human and the Hero is given the option to either spare or kill her.

If she is spared, when they return back to the prison Commander Milton says she will be transferred to another institution in order to get the help she needs. The Fable Wiki. The Fable Wiki Explore. Fable Series. Weapon Variants Legendary Weapons Augmentations. Explore Wikis Community Central. Register Don't have an account? Once you have defeated them, head down the steps beyond the newly opened gate. At the other end of the cemetery, you come to another electrified gate. Milton suggests that there must be a way to cut the power to them; cross the nearby bridge, and you will reach the generator building.

As Milton starts to deactivate it, an alarm sounds and you will come under attack from balverines and ancient hollow men. There are two different circles that solidify the hollow men that light up separately. Draw the fight near the lit one to aid the swift destruction of the hollow men. Once they are all defeated, Milton will successfully deactivate the generator and you will be able to pass through the gateway back into the garden.

Head up the hill towards the house, and turn right at the pile of rubble to enter a cave. Continue through the cave, and enter the mansion's cellar. Leave the basement and pass through the dilapidated corridors, and you will soon come to a room full of sleeping hobbes. Attempt to leave the room, and a mounted fish will start singing. He will wake up the hobbes, and you will need to kill them. Once the fish stops singing, go through the door beneath him.

When you enter the indoor graveyard, Commander Milton will make a direct reference to Witchcraft Mary's Diary IV , on the table on the other side of the room. Following this, a flamed wisp will emerge from the boiler and summon an elite fire hollow man. He is also capable of summoning ancient hollow men himself, and will do so periodically until you defeat him. Along the next corridor you will see pictures of Mary's family and their experiments, and you will then enter a room where you are just in time to witness a hobbe smashing a machine.

Defeat the red hobbes, and they will split into green hobbes. Defeat those as well, and finally kill the blue hobbes to unlock the next door.

Open the chest at the top of the steps at the entrance to Mary's laboratory and pick up Witchcraft Mary's Diary V from the machine next to it; you will discover that Mary's work is nearly complete.

Hurry down the steps into the cavern. As you pass the tanks, Milton will correctly surmise that you are about to be attacked again. Have you got any tips or tricks to unlock this achievement?

Add a guide to share them with the community. Game want to boost. Lab Notes Find all of Witchcraft Mary's diaries. Fable III walkthrough. Hide ads. Gamer has been removed. Find all of Witchcraft Mary's diaries. This book is lying on the hedge next to the Combustible Northern Monkeys. The book is on the right next to the 2nd container. Showing most recent comments.



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